AI Insights · Timothy · July 2022
Top 5 Boxing Games in Portugal: Q2 2022 Performance
Explore the performance of the top 5 boxing games in Portugal during Q2 2022, with insights on downloads, revenue, and active users.
The second quarter of 2022 saw varied performance among the top 5 boxing games on a unified platform in Portugal. Below is a detailed look at the weekly trends for each app, based on data from Sensor Tower.
EA SPORTS™ UFC® 2
Throughout Q2 2022, weekly revenue for EA SPORTS™ UFC® 2 fluctuated, peaking at $243 in mid-April before stabilizing around $60-$110. Weekly downloads ranged from 980 to 1.6K, while active users hovered between 4K and 5K, showing a slight decrease overall.
Boxing Star: Real Boxing Fight
Boxing Star: Real Boxing Fight's weekly revenue experienced highs and lows, with the highest revenue of $112 in early May and a low of $24 in mid-June. Downloads varied from 92 to 351 per week, with active users peaking at 1.1K in mid-April but generally trending downward to around 500 by the end of June.
Punch Club
Punch Club maintained a relatively stable weekly revenue, averaging around $43-$78 throughout the quarter. However, no data was available for downloads or active users during this period.
Real Boxing 2
Real Boxing 2 showed consistent weekly revenue, peaking at $84 in early June. Weekly downloads saw a significant increase in May, reaching over 1K, and remained above 700 for the rest of the quarter. Active users grew from 871 in late March to a high of 1.7K in mid-June.
WWE Mayhem
WWE Mayhem's weekly revenue was relatively steady, with a peak of $126 at the end of March and fluctuating around $30-$80 thereafter. Downloads ranged from 135 to 342 per week, while active users saw a gradual decline from 634 to 437 over the quarter.
For more detailed insights and data, visit Sensor Tower.